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Craps Rules and Tips

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Craps rules and tips

Objective of the Game

Craps is a dice game and is said to date back to the Romans but has been made famous in the Casinos of Las Vegas.
Craps is a game of chance and the objective is to predict the outcome of the roll of the dice.
The game uses two identical dice and is based on how often seven as the total of the two dice comes up and how the other numbers compare with it.

"Craps is one of the more exciting and social table games played in casinos today. While the game does look complex and has its own extensive jargon like ‘boxcars’, ‘hard ways’ and ‘horn bet’ it is a relatively simple game to master. Craps is usually played on a large sunken table. The game is played with a pair of dice, which are thrown by the ‘shooter’, a player who is currently holding the dice. Other players may join in and place their own bets. The game of Craps can be as simple or as complicated as you wish to make it. There are quite a number of bets to choose from. In the simplest form of the game you place a bet on the Pass Line and attempt to roll a seven..."

How to Play

The game can look complicated but it is possible to learn just a few of the betting options to begin playing.
The opposing faces of each die always total seven (the one is always opposite the six, the two opposite the five and so on).
You have six numbers on each die and so a pair of dice will give you 36 different combinations. Craps is based on how often these different combinations appear. See below all the different combinations:


Two Die totalCombinationsNo. Combinations
2 1+1 1
3 2+1, 1+2 2
4 3+1, 2+2, 1+3 3
5 4+1, 3+2, 2+3, 1+4 4
6 5+1, 4+2, 3+3, 2+4, 1+5 5
7 6+1, 5+2, 4+3, 3+4, 2+5, 1+6 6
8 6+2, 5+3, 4+4, 3+5, 2+6 5
9 6+3, 5+4, 4+5, 3+6 4
10 6+4, 5+5, 4+6 3
11 6+5, 5+6 2
12 6+6 1
Total 36

The most common two die total is 7 with six different combinations.


Some of the terminology used in Craps:

Naturals - The total of the two dice adds up to 7 or 11
Craps - The total of the two dice adds up to 2, 3, or 12
Point - The total of the two dice adds up to 4, 5, 6, 8, 9, or 10
Snake Eyes - 1's rolled on both dice
The Shooter - you, the player
Come out roll - The first roll of the dice

Pass Line Bets

Also called the "Front Line". This is the most popular bet at the Craps table. Available for the come out roll. Once Point is established, original bet may not be removed or altered. Wins if come out roll is 7 or 11. Loses if come out roll is 2, 3 or 12. Point is established if come out roll is 4, 5, 6, 8, 9, 10. Following the come out roll player wins if Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Point.

Pays evens

Don't Pass Bets

Also called the "Black Line". Available for come out roll. Wins if come out roll is 2 or 3. Loses if come out roll is 7, 11. Ties if come out roll is a 12. Point is established if come out roll is 4, 5, 6, 8, 9, 10. Following the come out roll player wins if a 7 is rolled prior to rolling the Point. Loses if the Point is rolled prior to rolling a 7.

Pays evens

Come Bets

Available once the Point has been established. Rules are similar to Pass Line Bet. Once Come Point is established, original bet may not be removed or altered. Wins if shooter rolls a 7 or 11. Loses if shooter rolls a 2, 3 or 12. Come Point is established if the shooter rolls a 4, 5, 6, 8, 9, 10 on a come out roll. The dealer moves the bet from the Come area to the corresponding box for that particular number. Once the Come Point has been established, the player wins if the Come Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Come Point.

Pays evens

Don't Come Bets

Available once the Point has been established. Rules are similar to Don't Pass Bets. Wins if shooter rolls a 2 or 3. Loses if shooter rolls a 7, 11. Ties if shooter rolls a 12. Come Point is established if shooter rolls a 4, 5, 6, 8, 9, 10. The dealer moves the bet from the Don't Come area to the corresponding box for that particular number. . Once the Come Point has been established, the player wins if a 7 is rolled prior to rolling the Come Point. Loses if the Come Point is rolled prior to rolling a 7.

Pays evens

Place Bet to Win

Available once the Point has been established. Player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls the Place Number prior to rolling a 7. Payoff depends on the Place Number selected. Loses if shooter rolls a 7 prior to rolling the Place Number.

Pays 9 to 5 (on 4 or 10), 7 to 5 (on 5 or 9),7 to 6 (on 6 or 8)

Place Bet to Lose

Available once the Point has been established. Player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls a 7 prior to rolling the Place Number. Payoff depends on the Place Number selected. Loses if shooter rolls the Place Number prior to rolling a 7.

Pays 5 to 11 (on 4 or 10),5 to 8 (on 5 or 9),4 to 5 (on 6 or 8)

Hardway Bets

Available once the Point has been established. Player bets on a number(s) 4, 6, 8, 10. Wins if shooter rolls the selected number 'the hard way'. Roll a 4 via a pair of 2's, roll a 6 via a pair of 3's, roll an 8 via a pair of 4's, roll a 10 via a pair of 5's. Payoff depends on the number selected. Loses if the shooter rolls a 7 or rolls the number the easy way. For example, roll a 4 via a 3 and 1, roll a 6 via a 4 and 2 or 5 and 1, roll an 8 via a 5 and 3 or 6 and 2, roll a 10 via a 6 and 4.

Pays 7 to 1 (on 4 the hard way) (on 10 the hard way),9 to 1 (on 6 the hard way) (on 8 the hard way)

One Roll Bets

Player bets on a number(s) 2, 3, 11, 12. Wins if shooter rolls the selected number. Loses if the shooter does not roll the selected number. Payoff depends on the number selected.

Pays 30 to 1 (on 2 or 12),15 to 1 (on 3 or 11)

Field

Player bets that any one of a group of numbers (2, 3, 4, 9, 10, 11, 12) will be rolled on the next roll. Payoff depends on the number rolled. Loses if the shooter rolls a 5 or 6 or 7 or 8 or 9. Bet remains on the table if following a win however the player may remove it from the table at any time.

Pays evens (on 3, 4, 9, 10, 11),2 to 1 (on 2, 12)

Any Craps

Player bets on the outcome of the next roll. Wins if the shooter rolls a 2 or 3 or 12. Loses if the shooter rolls any other number.

Pays 7 to 1

Any 7

Player bets on the outcome of the next roll. Wins if the shooter rolls a 7. Loses if the shooter rolls any other number.

Pays 4 to 1

Horn

This is a four way bet. Place one or more chips on each of 2, 3, 11, 12. Wins if shooter rolls a 2, 3, 11 or 12. Loses if the shooter rolls any other number. Payoff depends on the number rolled.

Pays 30 to 1 (on 2 or 12),15 to 1 (on 3 or 11)

Eleven or Craps (E - C)

Player bets on the outcome of the next roll. Wins if the shooter rolls a 2 or 3 or 11 or 12. Loses if the shooter rolls any other number. Payoff depends on the number rolled.

Pays 7 to 2 (on 2 or 3 or 12),15 to 2 (on 11)

Big 6

You may place the bet at any time however it becomes active once the point has been established. Wins if shooter rolls any 6. Loses if shooter rolls a 7 prior to rolling a 6. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.

Pays 7 to 6

Big 8

You may place the bet at any time however it becomes active once the point has been established. Wins if shooter rolls any 8 loses if shooter rolls a 7 prior to rolling an 8. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss.

Pays 7 to 6


OTHER BETS AND THEIR PAYOUTS

After Don't Pass Bet

If a player makes a Don't Pass Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the come out roll, the player has the right to make a supplementary wager in support of the Don't Pass Bet in an amount not more then double the amount of the original Don't Pass Bet. Wins if Don't Pass Bet wins. Payoff depends on the value of the come out point. Loses if the Don't Pass Bet loses.

Pays 1 to 2 (on 4 or 10),2 to 3 (on 5 or 9),5 to 6 (on 6 or 8)

After Pass Line Bet

If a player makes a Pass Line Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the come out roll, the player has the right to make a supplementary wager in support of the Pass Line Bet in an amount not more then double the amount of the original Pass Line Bet. Wins if the Pass Line Bet wins. Payoff depends on the value of the come out point. Loses if the Pass Line Bet loses.

Pays 2 to 1 (on 4 or 10),3 to 2 (on 5 or 9),6 to 5 (on 6 or 8)

After Come Bet

If a player makes a Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a supplementary wager in support of the Come Bet in an amount not more then double the amount of the original Come Bet. Wins if the Come Bet wins. Payoff depends on the value of the come out point. Loses if the Come Bet loses.

Pays 2 to 1 (on 4 or 10),3 to 2 (on 5 or 9),6 to 5 (on 6 or 8)

After Don't Come Bet

If a player makes a Don't Come Bet and a total of 4, 5, 6, 8, 9 or 10 is thrown on the roll immediately following the placing of such a bet, the player has the right to make a supplementary wager in support of the Don't Come Bet in an amount not more then double the amount of the original Don't Come Bet. Wins if the Don't Come Bet wins. Payoff depends on the value of the come out point. Loses if the Don't Come Bet loses.

Pays 1 to 2 (on 4 or 10),2 to 3 (on 5 or 9),5 to 6 (on 6 or 8)

Craps tips

A "proposition bet" heavily favors the house, but is easy to make and offers big payoffs when hit.
For some, the favored bets are "pass/don't pass" and "come/don't come".
Betting 7(the most popular bet) grants the best chance at winning.6 or 8 also offer favorable odds.
Many shooters never make "place" bets on 4,5,9,or 10.They'll make buy bets instead.







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